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Story is delivered through awkward cut-scenes that rarely make sense, leaving me wondering why Albert cares about anyone, and unsure why he's doing what he's doing. Of course the underground society erupts into chaos as an epidemic of apparent madness sets in, and it's up to protagonist Albert Tokaj to try and stop it and survive. Select groups of Polish citizens were put into shelters, where they've been living for years and dealing with "Confinement Syndrome," a mental illness that comes from being cooped up. As the developer's website attests, "the story and the idea for the universe were conceived within the minds of dozens of people working remotely and refining the details over internet message boards." Like a person with multiple personalities, an amalgamation of ideas and half-cocked alternate history ideas formed the universe of Afterfall, where World War II ended in a shaky peace treaty and, invariably, a world-ending nuclear apocalypse. The befuddled mess that is Afterfall's story feels like the byproduct of a writer stricken with psychosis. It's likely just as boring, nonsensical, repetitious and frustrating as it drags on pointlessly. The reality of a severe mental disorder is probably more akin to Afterfall: Insanity, a bad survival-horror game from indie developer Intoxicate Games. Insanity, in these scenes, looks rather liberating and exciting, like a place where you have no idea what will happen next.
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No, I'm not looking to get myself placed in a padded room and pumped full of meds, but the freedom their characters have to just do, say or be anything they want moment to moment sounds refreshing to me. Brad Pitt's portrayal of a schizophrenic in 12 Monkeys and he and his counterpart Edward Norton's take on multiple personality disorder in Fight Club make me a bit envious.
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I find that I sometimes romanticize insanity.